
Game · In development
NewZozobra
An Unreal Engine 5 horror prototype about keeping a level tense without making it confusing.
Independent Game & Technology Studio
An independent studio that builds games, studies how they work, and makes the tools and communities around them.
01What we do
Four things, one loop. Making games teaches us design, design helps us review games, software lets us build around them, and communities give us somewhere to test it all.

01
We make our own games and prototypes. That is where our design knowledge comes from.
Example: NewZozobra
02
We playtest other developers’ games and tell them what gets in the way.
Example: Design reviews

03
We write the software our projects need: websites, platforms and tools.
Example: TotalRematch web & tournament manager

04
We run communities where games actually get played, and learn from them.
Example: TotalRematch community
02What we offer
Game design & playtesting
After months of development it is hard to play your own game like a stranger. We play your demo, prototype or early build as a first-time player, record the session, and tell you what gets in the way, why, and what to change first.
For solo developers and small teams preparing a demo, a public playtest, a festival or a release.
Playtest report · Priority problems
Example format
| Severity | Area | Finding | Time |
|---|---|---|---|
| critical | Objectives | Player stops at the first junction with no clear next step and turns back. | 04:32 |
| high | Onboarding | Controls are taught, but the main goal of the level is never stated. | 01:10 |
| medium | Feedback | Taking damage has no distinct sound, so hits go unnoticed. | 07:48 |
| low | UI / HUD | Pickup counter is hard to read against bright backgrounds. | 12:05 |
Software development
We already build the software behind our own projects, like the TotalRematch website and its tournament manager. We do the same for projects, communities and businesses, gaming or not.
Custom apps with accounts, roles and data behind them.
Event, tournament and content systems.
The admin panel or report your team is missing.
Fast static sites, integrations and the scripts that glue things together.
03Selected work

Game · In development
An Unreal Engine 5 horror prototype about keeping a level tense without making it confusing.

Community · Ongoing
A Spanish-speaking gaming community born around REMATCH by Sloclap, created and run by Alsatian Games.

Software · Ongoing
The community's public website and the tool that runs its tournaments, designed, built and hosted by Alsatian Games.
Tell us what you are working on. We will reply with a clear proposal: what we would look at or build, and how long it would take.